Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

2009/02/04

All Popular PopCap Games

Alchemy Deluxe
Alice Greenfingers
Amazing Adventures - The Lost Tomb
AstroPop Deluxe
Atomica Deluxe
Bejeweled 2 Deluxe
Bejeweled Deluxe
Big Kahuna Reef
Big Money Deluxe
Bonnies Bookstore Deluxe
Bookworm Adventures Deluxe
Bookworm Deluxe
Cake Mania
Chuzzle Deluxe
Diner Dash 2
Dynomite Deluxe
Family Feud
Feeding Frenzy 2 Deluxe
Feeding Frenzy Deluxe
Hammer Heads Deluxe
Heavy Weapon Deluxe
Iggle Pop Deluxe
Insaniquarium Deluxe
Magic Match
Mahjong Escape - Ancient Japan
Mummy Maze Deluxe
Mystery Case Files - Huntsville
Mystery PI
Mystery Solitaire - Secret Island
NingPo MahJong Deluxe
Noahs Ark Deluxe
Peggle Deluxe
Pixelus Deluxe
PizzaFrenzy
Platypus
QBeez 2
Rocket Mania Deluxe
Seven Seas Deluxe
Super Collapse 3
Talismania Deluxe
TipTop Deluxe
Tradewinds Legends
Typer Shark Deluxe
Venice Deluxe
Water Bugs
Word Harmony Deluxe
Zuma Deluxe


DOWNLOAD
depositfiles-files1
depositfiles-files2
depositfiles-files3
depositfiles-files4
depositfiles-files5
OR
rapidshare-PopCap.Games.part1.rar
rapidshare-PopCap.Games.part2.rar
rapidshare-PopCap.Games.part3.rar
rapidshare-PopCap.Games.part4.rar
rapidshare-PopCap.Games.part5.rar

Download single game at MediaFire folder (download and install, no crack needed!)

2009/02/03

Portable Brain Workout - brain training games

Use it or lose it applies to the muscles in our bodies as well as to the neural pathways and connections in our brain. Scientific research has found that regular mental exercise can help keep your mind sharp and slow down the natural effects of 'brain ageing'.
Designed for people of any age, Brain Workout includes 12 entertaining games developed by neurologists and neuroscientists to challenge your brain and keep it in top gear at all times!



2009/01/27

Deep Ball Defender 1.0

Smash all blocks and grab falling bonus items while keeping the ball in play. Depending on which part of the bat you hit, the ball gets a certain angle. Mastering this technique may take som time, but once you're in full control be prepared for even more fun.



System requirements:
Windows 2000/XP/Vista
DirectX 8.1
600 MHz
128 MB RAM
Download:
Download Here Via Rapidshare

2009/01/19

Best Mini Games

Best Mini Games | Size: 609 MB
Name: Collection the Best Mini Games
Year of an exit: 2009
Genre: Arcades, patiences, logic......
Interface Language: ENG
Format: rar
Size: 609 Mb
System Requirements:
Operating system: Windows 2000/XP
Processor: Pentium III 1 GHz
Memory: 128 MB
Video card: 32 MB
Audiocard: Any
CD-drive: 8х



Download Rapidshare Links:
Best-mini-games part1
Best-mini-games_part2
Best-mini-games_part3
Best-mini-games_part4
Best-mini-games_part5
Best-mini-games_part6
Best-mini-games_part7

2009/01/08

Far Cry 2


The easiest way to describe the hectic nature of Far Cry 2 is either as a first-person Grand Theft Auto with a crazy African backdrop, or a more polished, easier-to-play S.T.A.L.K.E.R.: Shadow of Chernobyl. As an unremarkable mercenary, you're sent to a fictionalized African nation engulfed in civil war. Somewhere in this conflict -- which takes place in 50 square kilometers of game world -- is an arms dealer known as the Jackal, and you're tasked with hunting him down.

The structure's akin to the aforementioned S.T.A.L.K.E.R. or Grand Theft Auto -- a variety of individuals provide missions to further your progression in the search for the Jackal. Completing these missions rewards you with conflict diamonds, which you can spend at the weapons dealer for firearms, upgrades, and optional equipment. In between missions, you'll cover a whole lot of African terrain -- the fictional nature of Far Cry 2's backdrop allows for desert, savanna, and even verdant jungle -- and you can either attempt to hoof it (which generally takes too long), jack a Jeep, or use specific bus routes for faster travel.

Far Cry 2's filled with stuff to do, from primary missions where you assassinate police chiefs or search for hidden caches of gold à la Three Kings to secondary tasks like delivering travel papers to locals in exchange for malaria medication, executing contract killings ordered via hacked cell towers, or carrying out favors for other mercenaries. Your merc buddies -- who rescue you on your first death, though your next failure requires reloading a saved game -- often provide sub-missions (such as stealing documents or attacking different targets) that make the associated main mission lengthier but also more rewarding, via upgrades to your safe houses and vehicles.

Because you're often given an objective without a script, Far Cry 2's firefights play out in a variety of ways. Maybe you'll use the cover of night and the tall grass to slink around and silently stab fools with a machete. Maybe you'll slam a jeep into the middle of an encampment and unload its heavy machine gun on everyone. Or maybe you'll just sit out in the tall grass and snipe from afar, or use flares and the flamethrower to light everything on fire, or -- finally -- just rush in, guns blazing. Really, this game's just a huge sandbox for gun-combat aficionados.

Far Cry 2 also reminds me of Assassin's Creed, in that Ubisoft Montreal's crafted a fantastic open-world title mired by annoyances -- both great and small. I hate it when games incorporate debilitating conditions on the player, and, well, Far Cry 2 gives you malaria. It's tolerable, yet it's also annoying: Your malarial fits aren't too frequent, but they tend to happen right at the worst times (i.e., running toward cover while reloading).

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Worse than the malaria, though: the enemies. In short, they're dumb, tough, and pack way too much firepower. The A.I. wavers from somewhat competent (occasionally seeking cover or running flanking maneuvers) to generally dumb (running and gunning in a straight line). Not only are their heads dense, but so are their bodies. I can understand a heavily armored space marine or robot or alien shrugging off some fire, but how does a shirtless guy take a direct .50-caliber burst to the solar plexus and still live? Even the newest Rambo movie knows you can't walk away from such a wound. Finally, bad guys aren't affected by weapon degradation. I understand that guns get funky and sometimes jam, and I understand that the player should try to use clean hardware whenever he can. But why is it that the enemies never get a gun jam or blowback, yet the moment I pick up and fire that exact same weapon, it jams on me? Thankfully, the open-ended design and fantastic visuals make up for such annoying opponents.

That last part's key. No matter Far Cry 2's faults, two fundamental aspects save the experience: It plays well, and it looks good. As much as I find malaria annoying, I also find the tactical freedom satisfying. Sure, the lip-sync's a bit off, and the fire details aren't as stunning as they should be -- yet the eye-candy objective's more than filled by sunrise filtering through the jungle trees or an intense fire eating its way through an outpost in the dead of night. I hate how baddies shrug off bullets, but I love the crazy (and graphic) injury animations. Even if I find the multiplayer too staid, I find the possibility of cool user-made levels (via the easy map editor) tantalizing. Like any good Grand Theft Auto, Far Cry 2's overall package makes up for any individual flaws -- enough for it to be on a short list of best FPS games this year -- and so it's fitting to summarize it as...well.


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